Lana Makhsudyan
is a3D Character Artist
from Shanghai, China
Skills
Styles
Tools
Azreal, the Angel of Death
I'm trilled to present this real time character made during my mentorship term at ThinkTank Training Centre






the Fallen


Armor Shots







Some breakdowns: Retopology and UV maps, Roughness, World Normal and Base Color passes.






Zbrush Sculpts



The concept was created by a very talented Artist Ilya Baydin. https://www.artstation.com/orfii

I'm forever grateful to my mentor at ThinkTank, Luis Omar, his feedback pushed my project to a whole new level.
Worflow overview:
Sculpted in Zbrush using a Metahuman Head and 3D Scan Studio textures
Clothing made in Marvelous Designer
Retopology and UV done in Maya
Hair made using Fibershop and GS curves in Maya
Textured in Substance Painter
Rigged and animated in CC5
Facial animation done through Metahuman workflow
Environment from Megascans
Rendered in Unreal Engine 5
Dark Angel

Mira
Mira, the Lark Sentinel
A real time character created by me during my advanced term at ThinkTank Training Centre.










Zbrush sculpts







My project came though with the help of Luis Omar, my mentor at Thinktank.
The concept is created by Zhi, it's part of Stare, Jobberknoll universe. https://www.artstation.com/artwork/Al54Be
I was heavily inspired by dark fantasy, Dark Souls and Elden Ring.
I'm grateful to be here and to present my art today. Thank you for reading through.