Lorenzo Masi
is a3D Character Artist
from Italy
Skills

This is Mink, 2D art made by Edward Kil.
Check it out here https://www.artstation.com/artwork/aqaPJ
Eyes are phisically accurate. You could grow and shrink the cornea and the meniscus makes it even better.
Modeled in Zbrush, textured in Substance Painter, rendered in Arnold Maya.







Gwendolyn
I decided to close the year with this beautiful character, whose concept has been made by Vincent Azar.
Sculpting and texturing Gwen has been quite a challenge, since it's made of many different pieces and details and it was my first time working with such complex concepts.
I am extremely grateful because this piece made me learn a lot in terms of character design. I had to refine my pipeline a lot in order to achieve this result so I think it's definitely been worth the time spent.
Softwares used: ZBrush, Maya, Substance Painter, Arnold, Photoshop








