Lucas DZIURA
is aTechnical artist
from Québec City, Canada
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Job-seeker is author of 4 articles on 80.lv
Making a Scaleable Cliff Generator in Houdini & UE4
Lucas DZIURA shared an extensive breakdown of his scaleable cliff generator made in Houdini.
Mar 17, 2021
Realistic Gun Production: Modeling, Texturing, Animation
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Oct 30, 2019
Crafting a Hexagonal Map Generator
Lucas DZIURA prepared a breakdown of another procedural generator – this time for hexagonal maps that can be 3D printed and used for board games.
Apr 24, 2019
Crafting a Procedural Shield Generator
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.
Feb 07, 2019