Marco Spitz
is a3D Enviroment Artist
from Nuremberg, Germany
Skills





Covers objects with realistic ivy vines using a hybrid of instanced leaves and geometry-based branches. Switch between random generation and hand-drawn branch mode for easier art direction. Includes wind influence calculation on branches and the ability to calculate dried out branches.
Generates a rope with drying cloth based on a curve Input. Change settings like the amount off cloth and the amount the ropes hangs down. Calculates vertex color for later use with UE5 WPO offset shaders
Generates a Fence based on a Curve input and instanced static meshes. Switch between different settings like curved or straight fences, add gates or pillars at corners.

Texturing was done using an RGBA mask workflow, allowing for high texel density while maintaining high performance in real-time applications. The asset utilizes a texture atlas system based on a second UV channel, enabling efficient material variation and optimization.
The final model consists of 43074 triangles.











