Minhaz Mehedi
is a3D generalist
from Dhaka, Bangladesh
Skills
hello….






WAVEGEN 2.0
with this you can easily create realistic sea waves crashing onto the shoreline and this is computationally very much efficient as no simulations or repeat zones are used.
works on both eevee and cycles
# OBJECT COLLISION : Realtime object collision procedurally altered for artistic control
this asset contains
WAVEGEN 2.0🌊 : Geometry Node modifier controlling
> RESOLUTION : geometry resolution along both axis , affects wave distortion quality and object collision quality
>LENGTH : Length of wave propagation
> WAVE DIMENSIONS : Height ,length
>TIME : time speed and temporal offset
> EDGE : edge offset and alpha blending
>SHIRNKWRAP : to better fit for deformed surfaces
> OBJECT COLLISIONS : realtime object collisions.
MATERIALS 🌊+ LEGACY+TOON+BLOOD+BIOLUMINESCENT+FERRO FLUID+RETRO+LAVA












CHROMO
CHROMO
a cgi short made in blender chromo is a lonely robot in a post apocalyptical world where the catalyst event is somewhat a mystery . being a scout robot without much to think about, he scans his surroundings as a daily errand i tried to capture the humble,small,critter like side of a character. its mainly inspired by wall-e,groot,bmo,and other companion like characters the lore behinf the world is throughout the whole video, you watch out for clues everything was modeled,textured,animated,rendered and composited in blender 3.0
GOODBYE
GOODBYE
A cinematic short made as a tribute to farewell my alma matter , my college , notre dame college ,dhaka
my porfolio : https://www.artstation.com/crazylobster


















LUNA
LUNA
a cinematic short made in blender 4.0
everything was modeled textured and animated in blender , with a few texture exceptions .
this is an abstract themed short , about a person who is fascinated by the moon (selenophile) . He is an Alzheimer's patient and often breaks out to come closer to the sea , where he can appreciate the lunar beauty. in this short , i tried out many new things Realtime procedural cloth sim, material transitions,sapce render and my procedural WAVE GEN with which i effortlessly created the waves in real-time and it is supported by eevee even in blender 3.0 get yours here ()https://artstn.co/m/qlnLe()
audio - Nightcall
check out my artstation for more https://www.artstation.com/crazylobster








NATURE
NIGHTLIGHT



The Call












