Nicola Waite
is a3D character Artist
from Dewsbury, United Kingdom
Skills
Styles
Tools
Education
Art Heroes
2023
Folk Witch
Figurine style sculpt based on the artwork of Medusa Dollmaker.
Sculped and painted in ZBrush
Rendered in Marmoset Toolbag






Pirate - game character
My first completed game character. I have just finished the Vertex School ‘Stylized Character Creation’ course for games.
It was really interesting to delve into the full process for making a game character and to work on expanding my skill set. I look forward to continuing to improve!
Sculpted in ZBrush
Low poly and UV's in Maya
Bakes, texturing, and render, in Marmoset Toolbag 5
Based on concept art by Anna Maystrenko




Art Heroes Mascot Challenge Submission
This is a Mascot I recently created as part of the Art Heroes Mascot Challenge; in which my mascot was the winner! I’m so happy! The challenge was to design and create a 3D mascot following a real brief for a real company. Big thanks to Art Heroes for the work experience opportunity!
The mascot I created is a Martlet: a mythical bird which symbolises the constant quest and pursuit for knowledge, learning, and continuous effort.
Sculpt and polypaint in ZBrush
Rendered in Marmoset Toolbag 4


Blaze Fielding Streets of Rage 2 - Colour version
I felt that my Blaze Fielding Streets of Rage 2 sculpt needed a colour version, so I gave it some polypaint to bring the sculpt to life.
A turnatble view of the coloured sculpt can be seen on my ArtStation page https://www.artstation.com/artwork/5vlnO8
Sculpted in ZBrush
Rendered in Marmoset Toolbag 4

Nightcrawler (Fanart)
Nightcrawler is my favourite X-Men character and is definitely a character I wanted to do a fanart sculpt of. This sculpt is based on an artwork by Kevin Wada @kevinwada.
Sculpted in ZBrush
Rendered in Marmoset Toolbag 4







Blaze Fielding - Streets of Rage 2 (fan statue sculpt)
A personal project fanart sculpt of Blaze Fielding; based around 2 particular move sprites from the game – Blaze’s standing jump kick, and the yellow jacket punk getting taken out.
For this sculpt I wanted to push myself to work on both a scene with multiple characters, and work on doing dynamic pose anatomy. Also really push and practice on doing facial expressions.
Sculpted in ZBrush
Rendered in Marmoset Toolbag 4








Graboid - Tremors fanart
This is my sculpt for week 2 of the Art Heroes Charactober challenge. The theme was monsters in a likeness/realism style. I thought about monsters from things that I love and a Graboid immediately came to mind. The original Tremors film is one of my all time favourite films. I sculpted this Graboid as a statue/minuature and fully intend to print. I had a lot of fun with this sculpt.






A Spell Thief
This is a sculpt I have done for the Art Heroes Toony Characters course.
Based on the original concept art by @guille_themovie on Instagram
Sculpted in ZBrush
Rendered in Marmoset Toolbag 4



Dragon Mage
This is my sculpt for week 1 of the Art Heroes Charactober challenge. The theme for week 1 was to sculpt a Mage in a Toony style.
My sculpt is based on artwork by @ellaaakremer on Instagram
Sculpted in ZBrush
Rendered in Marmoset Toolbag 4

Rogue X-Treme X-Men Savage Land
Personal project of another of my favourite X-Men: Rogue. This sculpt is based on the X-Treme X-Men Savage Land #1 comic cover.
I’ve always quite liked Rogue’s X-treme X-men costume, and the dynamic pose of this cover. It’s a costume of hers we rarely see used. I wanted to keep the base simple, with a nod to it being in the Savage Land, so I added the little dinosaur.















AndrAIa - Statue (fanart)
Fanart statue sculpt of the character AndrAIa from the 90's CG TV show ReBoot. Always loved that show. I wanted to do somewhat my style/updated version of AndrAIa; keeping her classic look and trying to stay true to the original, but with a few tweaks here and there. Sculpted in ZBrush







Reaper - Game Character
Introducing my latest personal project: Reaper. With this project I wanted to push my sculpting by creating my first character featuring intricate mecha elements. As well as sculpting a complex weapon. My goal was to create a fully optimised, game-ready character, further developing my skills in the complete game pipeline.
Based on concept art by Garam Jeong
Sculpted in ZBrush
Retopology and UV's in Blender
Bakes, Texturing and Rendering in Marmoset Toolbag 5
Posed in ZBrush






