Nicola Waite 

is a 

3D character Artist

from Dewsbury, United Kingdom

Skills

Character Art
Concept Art
Model Art

Styles

Tools

Education

School

Art Heroes

2023

Folk Witch

 

Figurine style sculpt based on the artwork of Medusa Dollmaker.

 

Sculped and painted in ZBrush

Rendered in Marmoset Toolbag

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Pirate - game character

 

My first completed game character. I have just finished the Vertex School ‘Stylized Character Creation’ course for games. 
It was really interesting to delve into the full process for making a game character and to work on expanding my skill set. I look forward to continuing to improve! 

 

Sculpted in ZBrush

Low poly and UV's in Maya

Bakes, texturing, and render, in Marmoset Toolbag 5


Based on concept art by Anna Maystrenko 

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Art Heroes Mascot Challenge Submission

This is a Mascot I recently created as part of the Art Heroes Mascot Challenge; in which my mascot was the winner! I’m so happy! The challenge was to design and create a 3D mascot following a real brief for a real company. Big thanks to Art Heroes for the work experience opportunity!


 

The mascot I created is a Martlet: a mythical bird which symbolises the constant quest and pursuit for knowledge, learning, and continuous effort.


 

Sculpt and polypaint in ZBrush

Rendered in Marmoset Toolbag 4

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Blaze Fielding Streets of Rage 2 - Colour version

I felt that my Blaze Fielding Streets of Rage 2 sculpt needed a colour version, so I gave it some polypaint to bring the sculpt to life.

 

A turnatble view of the coloured sculpt can be seen on my ArtStation page https://www.artstation.com/artwork/5vlnO8 

 

Sculpted in ZBrush

Rendered in Marmoset Toolbag 4

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Nightcrawler (Fanart)

Nightcrawler is my favourite X-Men character and is definitely a character I wanted to do a fanart sculpt of. This sculpt is based on an artwork by Kevin Wada @kevinwada.


 

Sculpted in ZBrush

Rendered in Marmoset Toolbag 4

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Blaze Fielding - Streets of Rage 2 (fan statue sculpt)

A personal project fanart sculpt of Blaze Fielding; based around 2 particular move sprites from the game – Blaze’s standing jump kick, and the yellow jacket punk getting taken out. 
For this sculpt I wanted to push myself to work on both a scene with multiple characters, and work on doing dynamic pose anatomy. Also really push and practice on doing facial expressions. 

Sculpted in ZBrush 
Rendered in Marmoset Toolbag 4

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Graboid - Tremors fanart

This is my sculpt for week 2 of the Art Heroes Charactober challenge. The theme was monsters in a likeness/realism style. I thought about monsters from things that I love and a Graboid immediately came to mind. The original Tremors film is one of my all time favourite films. I sculpted this Graboid as a statue/minuature and fully intend to print. I had a lot of fun with this sculpt.

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A Spell Thief

This is a sculpt I have done for the Art Heroes Toony Characters course. 

Based on the original concept art by @guille_themovie on Instagram


Sculpted in ZBrush 
Rendered in Marmoset Toolbag 4

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Dragon Mage

This is my sculpt for week 1 of the Art Heroes Charactober challenge. The theme for week 1 was to sculpt a Mage in a Toony style. 
My sculpt is based on artwork by @ellaaakremer on Instagram 
Sculpted in ZBrush 
Rendered in Marmoset Toolbag 4

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Rogue X-Treme X-Men Savage Land

Personal project of another of my favourite X-Men: Rogue. This sculpt is based on the X-Treme X-Men Savage Land #1 comic cover. 
I’ve always quite liked Rogue’s X-treme X-men costume, and the dynamic pose of this cover. It’s a costume of hers we rarely see used. I wanted to keep the base simple, with a nod to it being in the Savage Land, so I added the little dinosaur.

 

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AndrAIa - Statue (fanart)

Fanart statue sculpt of the character AndrAIa from the 90's CG TV show ReBoot. Always loved that show. I wanted to do somewhat my style/updated version of AndrAIa; keeping her classic look and trying to stay true to the original, but with a few tweaks here and there. Sculpted in ZBrush

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Reaper - Game Character

Introducing my latest personal project: Reaper. With this project I wanted to push my sculpting by creating my first character featuring intricate mecha elements. As well as sculpting a complex weapon. My goal was to create a fully optimised, game-ready character, further developing my skills in the complete game pipeline. 


Based on concept art by Garam Jeong

 

Sculpted in ZBrush 
Retopology and UV's in Blender 
Bakes, Texturing and Rendering in Marmoset Toolbag 5 
Posed in ZBrush

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