Pablo Garcia Garcia
is a3D Artist
from Pachuca, Mexico
Skills
Styles
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A Hero prop of a Medieval Well made for Get Dead Entertainment inspired in real life pictures and concepts art, made using Trim Sheets technic ready for a game engine I put inside Unreal to test it












A result of a Unreal Engine 5 workshop by Steven Downer (artstation.com/stevenkdowner) Organized by drawbreak.net
I made all the assets with Maya, ZBrush, and 3dsmax I even learned speedTree to know how to do vegetation for games, with marmoset bakes to high poly to low poly and textures in substance 3D painter I have to thank Tim Simpson (artstation.com/pixelmasher) for the inspiration and the videos he made a long time ago about Feudal Japan Challenge.



























V8 Interceptor Mad Max Fury Road Fan Art
After recently watching the Mad Max saga, I was inspired to create a fan art of the legendary Interceptor V8. This project allowed me to combine my interest in post-apocalyptic vehicle design with a focus on hard-surface modeling, realistic texturing, and cinematic rendering.
Texturing was approached as a storytelling tool: layers of rust, dust, and surface damage were created in Substance Painter to convey a vehicle that has endured the brutality of the wasteland. Lighting and rendering in Unreal Engine 5 were directed toward a cinematic presentation that highlights both realism and atmosphere.














