Pablo Garcia Garcia
is a3D Artist
from Pachuca, Mexico
Skills
Styles
Tools
The result of the "Creating Assets & Architecture for Game Environments" workshop from "The Gnomon Workshop."
I wanted to do a Viking Environment, then I got inspired by "For Honor" and "Hellblade: Senua's Sacrifice."
I made all the assets from scratch from HP, LP UVS, Bake, and Texture, including the Mountains the VFX was from "Infinity Blade" package edited. I learned new things like making materials with Substance Designer, Making Shaders, and learning new tools like Gaea, and practicing a little bit of Speed Tree working on all the vegetation.






















V8 Interceptor Mad Max Fury Road Fan Art
After recently watching the Mad Max saga, I was inspired to create a fan art of the legendary Interceptor V8. This project allowed me to combine my interest in post-apocalyptic vehicle design with a focus on hard-surface modeling, realistic texturing, and cinematic rendering.
Texturing was approached as a storytelling tool: layers of rust, dust, and surface damage were created in Substance Painter to convey a vehicle that has endured the brutality of the wasteland. Lighting and rendering in Unreal Engine 5 were directed toward a cinematic presentation that highlights both realism and atmosphere.

















A result of a Unreal Engine 5 workshop by Steven Downer (artstation.com/stevenkdowner) Organized by drawbreak.net
I made all the assets with Maya, ZBrush, and 3dsmax I even learned speedTree to know how to do vegetation for games, with marmoset bakes to high poly to low poly and textures in substance 3D painter I have to thank Tim Simpson (artstation.com/pixelmasher) for the inspiration and the videos he made a long time ago about Feudal Japan Challenge.

































































































