Pablo Garcia Garcia
is a3D Artist
from Pachuca, Mexico
Skills
Styles
Tools
A Hero prop of a Medieval Well made for Get Dead Entertainment inspired in real life pictures and concepts art, made using Trim Sheets technic ready for a game engine I put inside Unreal to test it
A result of a Unreal Engine 5 workshop by Steven Downer (artstation.com/stevenkdowner) Organized by drawbreak.net
I made all the assets with Maya, ZBrush, and 3dsmax I even learned speedTree to know how to do vegetation for games, with marmoset bakes to high poly to low poly and textures in substance 3D painter I have to thank Tim Simpson (artstation.com/pixelmasher) for the inspiration and the videos he made a long time ago about Feudal Japan Challenge.