Patrick Faulkner
is aStudent
from Belfast, United Kingdom
Skills
Styles
Tools
Classroom
For my first environment within UE5 I wanted to try a small scene to see what the engine can do. Overall I am very impressed with how the use of Lumen makes the environment look better in every way possible. The classroom was inspired by many different aspects, but an atmospheric classroom sounded like a fun challenge.
Models were made in Blender/Zbrush, textured in Substance Painter/Designer.






Handheld Radio
After learning so much from my Placement at Brain & Nerd, I wanted to have a bit of fun and make a handheld radio. Always wanted to make one of these with my own twist to them. I have always loved the combination of modern and vintage tech, so with this one, I wanted to do the same. Mesh was made in Blender and textured within Substance Painter! Finally rendered in Marmoset.






Dungeon Crypt
For this project, I wanted to create a strong atmospheric environment. The main inspiration for this was from the recent RE8 Village Demo. I wanted to create my own style for it while bringing that sense of dark atmosphere to life. All models in this scene were created in Blender/Zbrush, textured in Substance Painter/Designer and put together in Unreal Engine 4.





Mac11/9
Decided to go back on an old project and try modelling a gun with the new skills I've learnt through the past few months.
This model was made in Blender, textured in Substance Painter and rendered in Marmoset.





Brain & Nerd Placement 2022
From the start of August 2021 to Feb 2022 I had my Placement with Brain & Nerd. Throughout the placement, I had a fantastic experience with the team and learned new ways to create my models. I grew as a 3D artist in ways I thought I couldn't. I had the opportunity to work on two projects on which Brain & Nerd is currently working, Hortalius and Incubator. Two different styles where I had to adapt when working on these projects, however, I enjoyed the challenge. This includes hard-surface models and organic, where I gained further experience and confidence in Zbrush.
All models were made in Blender, and textured in Substance Painter.
All were taken into consideration in terms of polycount/texture quality to work with the Unity Engine.





















For more projects, please visit my Artstation - https://www.artstation.com/patrickf
Many Thanks