Peter Seres 

is a 

Freelancer

from Budapest, Hungary

Skills

Generalists
Graphic Design
Lighting
Programming
Props

Styles

Tools

3D ART

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GFX DESIGN

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SOFTWARE DEV

MDF-XL:

- A runtime material and texture editor written in pure LUA for REFramework.
- Built with a robust JSON preset system, allowing a high level of compatibility without any file editing.
- UI is drawn via ImGUI.

- Demonstrated in Monster Hunter Wilds.

Brief Overview:

Toggle submeshes and mesh flags.

Material Parameter Editor, freely change all material params per submesh/material complete with a search bar and options for copy, paste, reset and mark as favorite.

Runtime texture swapping, with similar utility tools as the material parameter editor.

Changes can be saved to a preset that can be switched to at any time when that piece of gear is equipped. The last selected preset will also persist between game sessions and auto-load either after a loading screen (if the gear is still in use) or after equipping the gear through the equipment menu.

A custom non-replacer base body that's split into more than 50 parts. Available for both male and female Hunters, it allows you to fill in gaps created by hiding submeshes.

Toggle different effects.

Toggle sheathed weapon visibility with hotkeys that support both KBM and Controller. The hotkeys are customizable via the MDF-XL Settings Menu.

Toggle between Outfit Presets using hotkeys. Outfit Presets work as a sort of "Master" Preset, they let you load multiple presets at once.

Layered Weapon System. Allowing the player to transmog any weapon to another weapon on runtime.

THANK YOU!

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