Rebecca Tomasoni
is a3D Artist
from Warsaw, Poland
Skills
Styles
Tools
Hey there!
I’m Rebecca and I have been working in the game industry for around three years as a 3D Character and Weapon Artist.
My academic and gamedev experience allowed me to develop a deep understanding of shapes and a keen eye for details, which I use to create high quality models, hyper realistic textures and materials within tight deadlines.
My main goal as an artist is to collaborate with talented people on exciting projects to leave my mark in the industry!
Linkedin: https://www.linkedin.com/in/rebeccatomasoni/
Artstation: https://www.artstation.com/rebeccatomasoni
The Holy Critter
| The high poly version of this model was originally created last year during a workshop led by Marcin Klicki at Vertex School |
During my free hours, I decided to push it further by creating a low poly and texturing it, to finally convert it into a game-ready asset.
What started in ZBrush as a high-poly sculpt was later brought into Maya to build a clean low poly mesh and UVs, mapped across 4 UDIMS. The entire baking and texture process was done in Substance Painter and for the final renders I decided to experiment within Unreal Engine 5.
To bring the character to life, I created a set of blendshapes in Zbrush that I animated in Unreal for the final video renders.
If you're interested in a more detailed and structured walkthrough, I invite you to check out my post on The Rookies: https://www.therookies.co/projects/89233





