Sanket Pandoriya 

is a 

Environment Artist | 3D Generalist

from Gwalior, India

Skills

Environment Art
Generalists
Props
Vehicle Art

Styles

Tools

Interests

Project : Sixfold Horizon

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Sixfold Horizons is a 3D Environment project that showcases six diverse and stunning landscapes. I aimed to create realistic and immersive scenes that capture the beauty of nature. Although there is still room for improvement, I am proud of my progress and learning journey.


Six 3D Environments
Software used : Houdini | V-Ray | Nuke | After Effects | Speed Tree | GAEA | Quixel Bridge


Credits:
Music by Zakhar Valaha from Pixabay

Breakdown

PROJECT 1 - Neon Nexus : Digital Dystopia | Showreel 2023

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Neon Nexus is my latest project. It's an environment of a semi-cyberpunk looking city. For the base of this project, I referenced the cover photo of a book called cyberpunk city by D.L. Young for which the artwork was created by Ignacio Bazan Lazcano. It was also my second project using Houdini and It's a great achievement for me. I use OSM Street data for the city layout and background buildings. I used Maya for modelling all the Hero props. Texturing was fully procedural within Houdini. Lastly for rendering V-ray was my choice of the render engine.

I created this project under the mentorship of Gianluca Pizzaia during my mentorship term at Think Tank Training Center.

All aspects of this project are created by me.

 

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BREAKDOWN

Breakdown 1 - 3D Modelling           [ Wireframe | Grey | Diffuse | Lighting | Pre-comp ]

Breakdown 2 - Lighting           [ HDRI | Reflection | Refraction | Lighting | Final ]

Breakdown 3 - Composition           [ Lighting | Depth | Atmosphere | Pre-comp | Final ]

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OSM Street Data

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Reference Board

PROJECT 2 - Rubicon Unleashed

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This was a vehicle model I created for my Advanced Term at Think Tank Training Center under the supervision of Patrick Kilcher.

The background was an HDRI. I use Maya for modelling the vehicle and Mari for Texturing. V-Ray was my renderer of choice.

BREAKDOWN

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PROJECT 2 - Suzume no Tojimari (Fan Art)

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This was my Intermediate term project at Think Tank Training Center.

I choose an anime movie cover for my concept. I used Maya for this project. Texturing was done in Mari and V-ray was my renderer choice.

I created this project under the supervision of Ricardo Ribeiro during my intermediate term at Think Tank Training Center.

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Comparison of Final Render with the Concept

BREAKDOWN

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