Sanket Pandoriya
is aEnvironment Artist | 3D Generalist
from Gwalior, India
Skills
Project : Sixfold Horizon


Sixfold Horizons is a 3D Environment project that showcases six diverse and stunning landscapes. I aimed to create realistic and immersive scenes that capture the beauty of nature. Although there is still room for improvement, I am proud of my progress and learning journey.
Six 3D Environments
Software used : Houdini | V-Ray | Nuke | After Effects | Speed Tree | GAEA | Quixel Bridge
Credits:
Music by Zakhar Valaha from Pixabay
Breakdown
PROJECT 1 - Neon Nexus : Digital Dystopia | Showreel 2023


Neon Nexus is my latest project. It's an environment of a semi-cyberpunk looking city. For the base of this project, I referenced the cover photo of a book called cyberpunk city by D.L. Young for which the artwork was created by Ignacio Bazan Lazcano. It was also my second project using Houdini and It's a great achievement for me. I use OSM Street data for the city layout and background buildings. I used Maya for modelling all the Hero props. Texturing was fully procedural within Houdini. Lastly for rendering V-ray was my choice of the render engine.
I created this project under the mentorship of Gianluca Pizzaia during my mentorship term at Think Tank Training Center.
All aspects of this project are created by me.





BREAKDOWN
Breakdown 1 - 3D Modelling [ Wireframe | Grey | Diffuse | Lighting | Pre-comp ]
Breakdown 2 - Lighting [ HDRI | Reflection | Refraction | Lighting | Final ]
Breakdown 3 - Composition [ Lighting | Depth | Atmosphere | Pre-comp | Final ]

OSM Street Data

Reference Board
PROJECT 2 - Rubicon Unleashed



This was a vehicle model I created for my Advanced Term at Think Tank Training Center under the supervision of Patrick Kilcher.
The background was an HDRI. I use Maya for modelling the vehicle and Mari for Texturing. V-Ray was my renderer of choice.
BREAKDOWN






PROJECT 2 - Suzume no Tojimari (Fan Art)


This was my Intermediate term project at Think Tank Training Center.
I choose an anime movie cover for my concept. I used Maya for this project. Texturing was done in Mari and V-ray was my renderer choice.
I created this project under the supervision of Ricardo Ribeiro during my intermediate term at Think Tank Training Center.

Comparison of Final Render with the Concept
BREAKDOWN




