Stephan Ogris-Levin
is aDigital 3D Artist
from Graz, Austria
Skills
Styles
Tools
The Fallen Angel (2023)
Based on the famous painting "The Fallen Angel" (1847) by Alexandre Cabanel.
Instead of Substance Painter I used Polypaint this time to create the textures (also roughness maps, ...), inspired by the workflow of Kris Costa (@theantropus).
Narcissus
Narcissus, based on the incredible painting by Roberto Ferri “Narcissus (2017)”
Souls Boss
My first sculpt of 2023! Character design by Morten Jaeger from the "Souls Boss" Flipped Normals course.
The smoke coming off the cape and hands such as the flames in the character's hands were made with smoke simulations in Blender.
VANITAS - 3D Short Animated Film
"VANITAS" is a 3D short animation that explores the theme of environmental pollution, climate change, war and virtual world escapism. The animation serves as a thought-provoking commentary on the consequences of humanity's current actions.
The animation was created using Blender 3.4 (modelling, rigging, rendering using EEVEE), Mixamo (rig-generation), ZBrush (sculpting), Substance Painter (texturing), Pexels (video overlays), GarageBand (audio editing) and DaVinci Resolve (post production, colour grading, editing).
Writing, Direction, Sculpting, Texturing, Animation by Stephan Ogris-Levin
Narration by Chuck Brown
Music by Jeremy Soule - “Jafnan”
The full animation can be watched here: https://www.youtube.com/watch?v=MO7zcEuf3mI
Kratos | God of War 4
This was my first time doing a full character sculpt with armour, weapon, hair, textures, etc. and I learned A LOT. It certainly was a challenge, from using Substance Painter for the first time to really deep diving into ZBrush - therefore I want to thank JHill and FlippedNormals for their incredibly valuable videos on the matter.
Pot Boy | Elden Ring
Elden Ring's Alexander, also known as "Iron Fist" or "Pot Boy". This was a quick practice done in Blender.