Thomas Mittelmeijer 

is a 

3D Prop/Environment Artist

from Netherlands

Skills

Environment Art
Lighting
Model Art
Props

Styles

Tools

Cement_Mixer

During this project, I explored rendering in UE5 and animating in Maya. I used the city sample project Unreal engine and aimed for realism in my modeling and texturing. It was a great chance to learn more about these tools and improve my skills. I had a lot of fun working on this project and am excited to apply what I learned in future projects.

https://cdn3.xsolla.com/files/uploaded/29100/c6a3d81bc82f3b50b7982ba43d524491.jpg
https://cdn3.xsolla.com/files/uploaded/29100/db623ce717b95681e78134f8a6d869bd.jpg

File_Cabinet

I created a 3D model of old-school file cabinets, focusing on UVs and texel density. The texel density at 4K was 17.47, and the model used 1 4K texture set and had 8304 triangles.

https://cdn3.xsolla.com/files/uploaded/29100/94bc324cb06e64d3253dd58f7b094bcc.jpg
https://cdn3.xsolla.com/files/uploaded/29100/34aeb41a3823a78f0113c13c07d2c567.jpg
https://cdn3.xsolla.com/files/uploaded/29100/aa19a768f331b00a156107b813a848be.jpg
https://cdn3.xsolla.com/files/uploaded/29100/97a74d51463e2690383f5bb0de0ac172.jpg

Bath_House

For this project, I decided to create a realistic bathhouse environment. My primary focus was on lighting and atmosphere, and I was eager to see how these elements would come together to create a believable scene. The project presented several challenges, but I was determined to see it through to completion. I'm pleased to say that the final result exceeded my expectations, and I was able to improve my skills and techniques along the way.

https://cdn3.xsolla.com/files/uploaded/29100/e166b1cc180488aa3ed0c8e5f512b9d3.jpg
https://cdn3.xsolla.com/files/uploaded/29100/f492da0a7bee4d4a85c8e6e99f86c7e2.jpg
https://cdn3.xsolla.com/files/uploaded/29100/582c98e7ac936ec51591cc97e2922cbf.jpg

Project_EVAC

I am currently working on Project-EVAC with SimCenMar, where I have the privilege of leading the art department. My responsibilities on this project include setting up new workflows, project management, coaching, lighting, performance optimization, modeling, texturing, and rendering. These locations in the first part of the game are just a small portion of the work that has gone into this project. I am grateful to have had the opportunity to work on Project-EVAC and I want to extend my thanks to everyone who has contributed to its success.

https://cdn3.xsolla.com/files/uploaded/29100/e8eeb648a5893b40564ee58650b51787.jpg
https://cdn3.xsolla.com/files/uploaded/29100/07708d90aefa847953a2b4cd2ee65c3a.jpg

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