Tudor Ani
is a3D Props & Environment Artist
from Brașov, Romania
Skills




Old Plastic Jugs & Fuel Canister
This is my latest personal project!
I took this opportunity to explore photoscanning for the first time.
Capture: I used my phone (Xiaomi POCO F6) to take the photos.
Scanning: Processed the images using RealityScan.
Cleanup: Brought the models into ZBrush for mesh cleanup and projection fixes.
Texturing: Used Substance 3D Painter to refine textures and manually create a roughness pass.
Rendering: Final renders were done in Unreal Engine 5.
For the plastic jugs, I also created a custom dynamic shader that simulates liquid inside the container. It reacts in real time to movement, driven by a blueprint that calculates object velocity — a fun technical challenge I really enjoyed tackling!
I'm happy with how everything turned out and excited to keep exploring photoscanning and real-time shaders in future projects.



Weaponized Baseball Bat
This is my latest personal project which I did in my free time. It was a fun one that really pushed my texturing skills to the next level.
My motivation and inspiration of doing this asset was seeing a picture of an old baseball bat and fell in love with how the wood looks and how it tells a story. But of course, just making a baseball bat wasn’t enough so I added my own twist to it.
I modelled it and UV-ed it in Maya. Made a high-poly inside Zbrush and then texture it in Substance Painter. The render was done in Marmoset Toolbag.



Vintage Corner
I decided to rework one of my older projects because I really liked the concept of it. I also added more props to add to the storytelling of the scene.
This time I decided to render it in Unreal Engine.
All assets were created in Maya, sculpted in ZBrush and then textured in Substance Painter.
The floor material was created in Substance Designer.



Victorian Prosthetic Arm - The Adventures Museum.
Hi folks,
This is the newest project I've been part of. This was a challenge for the community on the DiNusty Empire discord server. The brief was to create a museum of relics found from all around the world.
For my part, I created one of the many awesome hero props, a prosthetic arm from the Victorian era, which I found very interesting. I was also responsible for creating some display cases that the environment team used to display the different artifacts.
I am happy to be part of this project and want to thank everyone involved and the community for creating this awesome project.
In the last image, you can see everyone who was involved in this challenge and I urge you to look them up as they are all awsome artists.






Towed Howitzer Artillery Nest Environment.
My latest personal project in Unreal Engine 4, in which I created a small artillery nest.
I wanted to create an environment to focus on all aspects of a project from asset creation, texturing, composition, lighting, and shader setup.
The hero asset, the towed howitzer, doesn't depict a 100% accurate historical model but my main inspiration was the 150mm M1A1 towed howitzer.
All assets use a 2k texture the only exception being the Howitzer which uses 4 UDIMS each 2k.
The background mountains were created in Gaea at a 1k resolution.
The trees are from QuixelMegascans the BlackAdler pack. For the landscape materials I used multiple Quixel materials which I combined and edited in Substance Painter to match my needs better.