Youssef Mejri Richwar
is aLighting artist
from Tunis, Tunisia
Skills
GALLERY OF EMOTIONS PART 1 - UE5
The initial and concluding shots were respectively inspired by the movies "The Mad Hatter," directed by Cate Devaney, with the late Halyna Hutchins as the director of photography, and "Here Alone" by Rod Blackhurst, with Adam McDaid as DP. Meanwhile, the second shot featuring my customized version of "Kwame" is an original creation.



GALLERY OF EMOTIONS PART 2 - UE5
An array of character lighting shots with breakdowns. My goal was to create a diverse range of scenes and camera angles, each evoking different atmosphere and mood. I aimed to capture the essence of my vision primarily through lighting and camera lens effects. Subsequently, I focused on color correction and post-processing to refine the shots and bridge any gaps. This approach was influenced by my time training with a photographer renowned for minimal image retouching.





TO EXTINGUISH THE LIGHT OF OLYMPUS - Cinematic Storydriven Lighting - UE5
The main sources of inspiration for this project were Blade Runner 2049, directed by Denis Villeneuve, with Roger Deakins as the director of photography, which influenced the outdoor shots. For the interior scenes, I drew inspiration from Ghost in the Shell (2017), directed by Rupert Sanders, and with Jess Hall as the DP. These inspirations are intertwined with subtle Giallo influences and other sci-fi movies.





PATHOLOGIC - Lighting - UE5
Scene lit in unreal engine 5.1 using lumen, and dynamic lighting. This started as a relighting, and evolved into a cinematic storydriven animatic, inspired by into monologue from Pathologic 1.



















PATHOLOGIC - Lighting - UE5 - Light optimization




AROUND THE GLOBE - Environment relighting - UE5
For this project, I used the "Vintage Room" asset pack by "Cosmos by Leartes." My goal was to create the ambiance of a well-lived-in environment, emanating warmth and a welcoming atmosphere—akin. I employed directional lighting as the primary key light, accompanied by spotlights serving as accent, rim, and fill lights. You can explore both the day and night versions of the environment to witness varying moods.






SUN ANGEL - Environment lighting - UE5 - Baked Lighting
This project initially began as a static lighting exercise. Baked lighting and light-casting particle systems don't work together, but I decided to incorporate them selectively, purely, to enhance specific shots






















