Yuchun Huang
is a3D Environment / VFX Artist
from Redmond, United States
Skills
Styles
Tools
The Entrance
'The Entrance' is a personal project as a study of the rain environment, VFX creation, lumen system, and UE5. I created this scene because aleha_84's pixel work inspired me, and I learned a lot from Ben Cloward and Vlad Vanzariuc's breakdown.
As always, thanks for all the excellent feedback from my friends and colleagues. Most of the models are made in Maya, and most of the textures come from Megascans. Hope you like it!
No. 39 Wheat Field
The goal of this project is to mimic the real wheat field wind via the world position offset shader. There are three layers of movement to simulate the wind blowing through the field. The environment is inspired by Simon Stålenhag’s and Jakub Rozalski's concepts.
Big thanks to all the friends who give me all the great feedback. All the models come from Megascans, Speedtree, Mega Pack Sci-Fi Hard Surface Kitbash, and Unreal marketplace. Hope you like it!