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80 Level Podcast: Houdini in Action

Ian Smith, CG Supervisor at SideFX, has walked us through Project Pegasus, a learning tech demo showcasing Houdini workflows with Unreal Engine 5. 

Ian Smith, CG Supervisor at SideFX, walks us through Project Pegasus, a learning tech demo showcasing Houdini workflows with Unreal Engine 5. Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower.

You can find the audio version here.

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