80 Level Podcast: Houdini in Action

Ian Smith, CG Supervisor at SideFX, has walked us through Project Pegasus, a learning tech demo showcasing Houdini workflows with Unreal Engine 5. 

Ian Smith, CG Supervisor at SideFX, walks us through Project Pegasus, a learning tech demo showcasing Houdini workflows with Unreal Engine 5. Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower.

You can find the audio version here.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more