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Technical Artist: Interior Environment (All Levels) at Rockstar Games
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar North is on the lookout for Technical Artists who possess a passion for Technical Art to help develop and support our titles. This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Edinburgh.
QUALIFICATIONS:
- A relevant degree or professional experience in the game industry as a Technical Artist or similar/related position from industries such as Film/VFX.
- In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set.
- Experience with C# and .NET Core/Framework
- Understanding of application design and development.
- Experience working with WPF, XAML, and the MVVM pattern.
- Ability to write tools within DCC packages or standalone.
- Understanding of using DCC packages for authoring game Art.
- Keen diagnostic skills to analyse problems and identify solutions.
- Comfortable coding in modern IDEs and debugging.
- Strong communication, self-management, and organizational skills.
- Ability to work within a schedule and deliver effectively to deadlines.
QUALIFICATIONS:
- 3+ years professional experience in the game industry as a Technical Artist or similar/related position from industries such as film/VFX.
- An online portfolio showing relevant examples of your work.
- Experience using 3DS Max.
- Strong knowledge of C# and/or Maxscript.
- Experience using game engines (e.g. Unreal/Unity or proprietary tech).
- Can demonstrate creativity and technical ability within the constraints of console development.
- Strong team spirit and innate ability to collaborate closely with others.
- Strong communication, planning and organizational skills.
- Effective time management skills to meet deadlines without sacrificing quality.
Unity Technical Artist at Konami Gaming
Konami Gaming is looking for a Unity Technical Artist to join our team!
This position is responsible for blending artistic expertise and technical ability, to create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience. The Technical Artist fits in between the technical team and the art team and enables the highest quality artwork to be implemented in games, while ensuring all technical requirements, including overall game size, are met. Working collaboratively with game studios the Technical Artist strives to provide improvements for tools, workflows, and process within a Unity-based development environment.
What we want you to have:
- Bachelors degree in Graphics, Mathematics, Engineering, or related field or equivalent experience.
- 3+ years of related experience. 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment. 1+ years of experience working with cross functional development teams creating multimedia rich games, ideally slots products for the Core or Premium markets. 2+ years of related experience in the field of game production as a game artist or engineer.
- Experience with C# and Unity based slot development.
- Gaming experience preferred.
Principal Procedural Technical Artist at Santa Monica Studio
Santa Monica Studio is seeking an experienced Procedural Technical Artist for the development of a new unannounced title!
You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Requirements:
- Minimum ten years of professional experience in computer-generated art
- Expertise in 3D math fundamentals
- Expert knowledge of Houdini and best practices in procedural asset creation
- Familiar with artist workflows and processes
- Strong understanding of algorithm design and their inherent complexity
- Proficient scripting/programming experience in Python, PyQT/PySide
- Ability to write clean, maintainable and extensible code with attention to reusability
- Enthusiasm and initiative
- Excellent spoken and written communication
- Able and motivated to work with other team members
Senior Technical Artist (3D Pipeline) at Electronic Arts
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
You will be developing a new mobile title for EA. As a studio, we build games for Imaginative Creators which allow players to create something that is an expression of their unique personality.
You'll report to the Art Director and work directly with Art and Engineering to establish, maintain, and optimize the project's 3D art pipeline for environment art, characters, and animation.
If you're interested, you'll need these skills or experiences:
- Proficiency in Maya, Photoshop, and Unity, with experience automating tasks using scripting languages (e.g., Python)
- Technical skills in 3D art production, rigging, and animation
- Knowledge of industry-specific tools and best practices
- Resolving animation and rigging issues
- 6+ years of experience in game development with a focus on 3D art pipelines
- One or more shipped mobile titles
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