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A "Fake Boolean" Shader Made With Blender

VFX Artist Late as usual demonstrated one more magical-looking shader.

VFX Artist known as "Late as usual" has unveiled yet another cool shader that looks like pure magic. This time, the artist has set up a "Fake Boolean" shader with extra 3D texture projection in Blender. According to the artist, the project doesn't require any Raymarching, and instead, the setup reprojects parts of the mesh from the back faces.

"No Raymarching or anything expensive like that, it reprojects from the back faces, but it means the mesh needs to be manifold/watertight to not have issues. Multiple layers of depth is fine so long as the mesh is manifold," comments Late as usual.

And here are the node graphs behind this amazing shader:

Late as usual is known to many as a great Tech Artist who utilizes the power of Blender and Linux to create fantastic visual effects. Previously, the artist showed a cool-looking space-destroying portal, an impressive laser melting effect, and a stunning black hole effect made with shaders only. You can check out the artist's Gumroad page and Twitter page to learn more.

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