Check out 5 Unity packs from Kronnect that would help you add a realistic look or a camera effect to your scene in no time.
Eldar Seydamet shared an extensive breakdown of the Honda CX650 3D bike made with Substance Painter, Maya, Unreal Engine, and Marmoset Toolbag.
Check out a new version of Shader Kit with a bunch of new features and updates.
Vishal Ranga, a Senior Level Artist, shared his workflow, explaining how to set up a customizable rock shader in Maya, ZBrush, Substance, and Unreal.
Find out the production details of the VR conservatory from toadstorm.
Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Maciej Hernik discussed the details of his stylized scene Floating Islands: shaders for grass, trees, and water, Volume Overrides, asset texturing, and more.
Check out 5 Unity packs that include ready-to-use 3D assets, shaders, and textures for the stylized scene production.
Nina Klos talked about the textures, caustic shader, details, and lighting in her small project The Captain's Table, and discussed how she approaches dioramas for portfolio in general.
- Maddy. Their name is Maddy. Its disgusting how you will be so disrespe...·
- Maybe update the article and remove all the usages of their dead name...·
- If you're going to respect their skill, you have to least respect...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell... My render ~ 5 seconds and some compositioning. Includes asymme...·
Join thousands of game designers and keep track of your subscriptions