LightFarm is a unique game with physical interactions that is focused on sustainable farming practices.
The project offers to use a custom touch-based alternative controller to explore and maintain a small farm.
The team created LightFarm over the course of two semesters in Sheridan’s Honors Bachelor of Game Design program. 5 multidisciplinary designers teamed up with researchers from Marcatus QED, an agriculture solutions firm in Toronto, Canada, to develop this unique title.
"A large priority for us was to tackle a real-world problem. 500 million smallholder farming families around the world provide most of the world’s food, yet many don’t have access to modern technology or information," wrote the team. "It’s difficult for them to learn about sustainable practices that could benefit their farm in the long run. It’s even harder when these topics are quite complex and have loaded visualizations."
What do you think about this idea of controlling a physically constructed diorama powered by projection mapping and computer vision technology? You can learn more about the project here.