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A Gnomon Guide to Creating a Game Cinematic in Unreal Engine

The Gnomon Workshop released the five-hour Cinematic Production Techniques Using the Unreal Engine course where they gathered tips explaining the entire process of creating a cinematic.

The Gnomon Workshop released a video guide recorded by Bill Buckley, Animation Director at First Contact Entertainment. In the course, they gathered tutorials to creating game cinematics in Unreal Engine. Apart from the Unreal Engine Sequencer, Maya and Premier Pro are used for character animation and rendering, respectively.

Buckley has provided a 5-hour guide, explaining the entire process of creating a cinematic using the Sequencer toolset. He starts with reviewing the needs of the project before exposing how to block out establishing shots required, always considering cinematic principles.

Proceeding to the hero shots, he brings a character into the level where he introduces the workflow in Maya sharing his pipeline to empower his viewers to animate the characters freely, simultaneously updating the scene in Unreal. Epic Games’ Animation and Rigging Toolset is used in the process, it is available as a free download.

The final part of the workshop complies with all the shots in Unreal Engine with Buckley showing how to render the frames of the final edit in Premiere Pro. Bill Buckley provides proven techniques to help the viewers enhance their skills keeping an organized workflow.

The project is available via an online subscription to The Gnomon Workshop and costs $49/month or $490/year.

You can learn more about the course here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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