Check out this cool OSL ocean shader created by Autodesk's Philippe Groarke.
A Senior Software Developer at Autodesk Philippe Groarke has created a cool new OSL shader called Simple Ocean. Simple Ocean is a Gerstner Wave implementation to simulate ocean vector displacement. It isn't highly complex but should do the job when you need a quick and dirty ocean. The shader outputs a main Vector Displacement Map and multiple utility Maps, like Foam Maps, Above Sea Map, etc.
The shader is available for free at Groarke's GitHub page. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.