Professional Services
Order outsourcing

A Volumetric Ocean System Set Up in Unity

The system was developed by Mike Bushell for an upcoming game.

Solo Game Developer Mike Bushell has recently shared a work-in-progress demo showcasing a stunning volumetric ocean system set up in Unity. Developed for Mike's upcoming survival/discovery game, the system enables the developer to create highly-realistic ocean simulations, complete with waves, whitewater, and physically-correct lighting that gets darker the deeper the player character goes. According to the developer, the demo runs at around 50-60 FPS on a 2019 MacBook Pro with AMD Radeon RX 5500M.

You can learn more here and check out Mike's other projects over here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more