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An AI Agent Learns to Play Deathmatch in Counter-Strike

A new paper discusses adopting a humanlike playstyle.

Have a look at a paper that describes an AI agent that was trained to play the bestselling first-person-shooter multiplayer game called Counter-Strike; Global Offensive from pixel input. The agent, a deep neural network, uses the performance of the medium difficulty built-in AI on the deathmatch game mode, plus learns a humanlike playstyle. 'Unlike much prior work in games, no API is available for CSGO, so algorithms must train and run in real-time," noted the team.

"This limits the quantity of on-policy data that can be generated, precluding many reinforcement learning algorithms. Our solution uses behavioural cloning - training on a large noisy dataset scraped from human play on online servers (4 million frames, comparable in size to ImageNet), and a smaller dataset of high-quality expert demonstrations." The research team states that this scale is "an order of magnitude larger than prior work on imitation learning in FPS games."

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