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Awesome Mech Character Rig Done In Maya

Rassoul Edji shared a series of behind-the-scenes looks at the creation of Hyperion, the mech character from his CG short film.

VFX Artist Rassoul Edji, known for sharing behind-the-scenes glimpses of his CG work on major productions like last year's Transformers: Rise of the Beasts, is currently developing his own CG short film, frequently updating on the progress of one of its characters, Hyperion.

His latest post, showcasing amazing rigging work on Hyperion, received significant attention due to its incredible level of detail and mechanically plausible design, being mainly driven by pistons and other recognizable pieces, as explained by the artist.

Here's the automated character rig builder for Hyperion, which performed a series of tasks on the model and provided the completed rig, minimizing the need for manual updates to individual components:

Check out some of Hyperion's test animations below, along with the process of upgrading his weapons:

And here's a portrait of Hyperion, textured with Mari:

Rassoul Edji

Rassoul Edji began working on this 21-foot-tall giant mech over four years ago, initially as a side project. Now, he is dedicating himself to it full-time.

Follow the artist on X/Twitter for more fantastic mech art and updates on the production, and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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