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Blender 3.0: Rigging and Animation Features Overview

Learn more about Blender 3.0 with this new tutorial.

The new version of Blender might seem overwhelming to both aspiring artists and seasoned veterans due to the abundance of new features and tools that were introduced in Blender 3.0. To make the lives of Blender Artists a little bit easier, 3D Generalist Pierrick Picaut has released a great overview of all the new and updated features of the software's new installment related to animation and rigging. Picaut talked about the new options of custom bone shapes, thoroughly discussed Blender 3.0's constraints, graph editor, and the new keying set, went in-depth into the software's new posing library, and more.

The author has also released a bunch of fantastic tutorials on the channel related to various techniques and workflows in Blender. We highly encourage you to visit Pierrick Picaut's YouTube channel to learn more about Blender and how to use it.

Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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