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Blizzard Presented Changes to Diablo 4 Made Based on Feedback

Improvements are coming to nearly every aspect of the game.

For two weekends in March, players could experience Diablo 4 in open beta and leave their feedback to help polish the game. Blizzard has listened to the comments and presented a list of changes that will arrive with the final version in June.

The team optimized multiple dungeons' layouts to minimize the need for backtracking and increased the chance of a dungeon event from 10% to 60%.

Other dungeon changes include:

  • To reduce the need to backtrack, small numbers of straggling monsters will seek out the player to help complete the Kill All Monsters objective.
  • When Animus is gathered, the player and nearby allies will:
    • Gain 10 Resource.
    • Reduce all active Cooldowns by 1 second.
  • Depositing Animus channel time was reduced from 3 to 0 seconds.
  • The time to Rescue was reduced from 3 to 1.5 seconds.
  • All Rescue objectives now drop a Health Potion upon completion.
  • While carrying the Ancient's Statue, Bloodstone, Mechanical Box, or Stone Carving, you will receive a Momentum bonus granting a 25% move speed increase to you and nearby allies.
  • Pedestals have had their channel time reduced from 2 to 0 seconds.
  • Returning a Portable Object to its Pedestal now fully restores Health, Resource, Potions, and resets cooldowns for all nearby players.
  • All doors will now generate a minimap ping when they are opened.
  • All Structure Objectives in dungeons now have additional combat mechanics players must overcome.

There are also plenty of improvements to the characters. For example, Stun and Freeze effects can now be applied to Elite Monsters twice as long before they become Unstoppable. Class skills were reviewed to make sure all classes have access to sufficient skills that remove control impairing effects. Additionally, many Legendary Powers had updates to their effectiveness. Classes also received some touch-ups.

The developers fixed some issues with the UI and enemy encounters, disabled the Reset Dungeon button, and fixed an issue where players could increase attack speed by move-cancelling attacks early as well as the one where characters weren’t immune and untargetable after loading into an area.

Blizzard will share more about the development on April 20 at 11 a.m. PDT in the Diablo IV Developer Update Livestream. Meanwhile, find the list of changes here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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