Learn how to make a gloomy Victorian-era mansion with this detailed breakdown posted by Matt Lamb.
What's more, the author has also released a lengthy breakdown, explaining the creation of modular assets, showing how the props for the scene were created, demonstrating the texturing and rendering processes, explaining how the cobwebs were made, and more. You can check out the full breakdown by visiting Matt's ArtStation page.
And here are some additional renders, posted by Matt:
Some of you might remember Matt for one particular project that we here at 80 Level enjoy very much. Back in 2021, Matt, along with Kostas "KC" Ch., Triston Beadle, Emily Dervey, Kaan Yasa, Josef McGrath, Firina A Farah Diba, and Joshua LeBrun, created a breathtaking scene that reimagined London as a DLC for Bioshock Infinite. Back then, Matt was responsible for level design, modular architecture, signage, lighting, and post-process and also released an in-depth breakdown regarding those topics. You can check out the breakdown by clicking this link.
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