Breakdown: Rollback Netcode and Other Multiplayer Solutions Explained

Indie Developer Muno shared a lengthy Twitter thread explaining various multiplayer solutions in layman's terms.

UI Artist, Pixel Animator, and Indie Game Developer known as Muno has recently shared a comprehensive breakdown that you might find useful if you are eager to implement multiplayer into your games.

In this breakdown, the artist provided an in-depth overview of various multiplayer solutions, discussing the nuances of each, underlining their advantages and disadvantages, and providing informative demos that showcase how the solutions work. The developer also touched upon Rollback Netcode, one of the solutions, which sends inputs back and forth along with a timestamp of when the button was pressed, explaining how it works and why it is so difficult to program.

Below are some snippets from Muno's breakdown, you can check out the full thing by visiting the developer's Twitter page.

Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more