Dynamics Technical Artist Grayson Cotrell has recently shared an in-depth breakdown, providing an overview of the easy and intuitive procedural scaffolding generator, set up in Houdini for Unreal Engine.
In the breakdown, the artist discussed the entire working process behind the generator, explaining how the tool creates each individual asset, including crossbars, fences, floorboards, wires, tarps, and caution tapes, showing how the generator's UI was set up, showcasing the node graphs, and more. According to the author, the goal of the project was to improve the procedural content generation skill set. You can check out the full breakdown by visiting Grayson's website.