Blender tools creator and programmer Jeacom has shared a WIP of their new project, a custom retopology algorithm using particles for Blender.
While it's still in the early stages of development and can't compare to ZRemesher or conventional triangular remeshing algorithms, there's something beautiful in watching the particles cover the surface to remesh the object, similar to bugs swarming around the light or ants taking up the formation.
Each particle is both a vertex and a field sample that moves around. Jeacom describes the current algorithm as: for every particle, find some other random particle nearby, move away from it a bit, take the cross-field and try to see if they both align, then force them to align it a bit more and repeat.