The YONK team showcased a cool setup for manipulating 3D characters in real-time.
Undoubtedly, one of the most creative types of projects are those that shatter the fourth wall, seamlessly merging the virtual and real worlds. One such project was recently showcased by YONK, a two-person 3D animation studio based in the Netherlands, which has unveiled an unconventional approach to controlling a digital character.
As illustrated in the demo shared by the team on Twitter, their experimental setup allows them to manipulate a digital 3D marionette in Blender in real-time using a real-life VR hand controller. The team explained that they set up the character using the software's Cloth simulations and Constraints, although they haven't disclosed the method they used to connect Blender to a controller yet. Going forward, YONK plans to refine the setup further, suggesting that they may reveal the approach in the coming days or weeks.
And here are some of the team's earlier projects, you can check out more by visiting YONK's Twitter page and the official website:
Previously, Digital Artist and Director Louis du Mont showcased a somewhat similar setup, which allowed the artist to control a stylized character's face using an Xbox gamepad:
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