logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Course on Advances in Real-Time Rendering in Games from SIGGRAPH

Check a thorough course on 3D rendering solutions used in the video game development industry.

Call of Duty: Modern Warfare

Advances in Real-Time Rendering in Games covers all accurate 3D rendering solutions used in the video game development process.

The course includes talks from industry leaders from Infinity Ward, id Software, Activision, Naughty Dog, and Unity Technologies. The speakers will share their expertise and dive into the details of the pipelines for real-time rendering. The course will work best for those who are working in the industry or interested in real-time rendering approaches.

Some topics that will be covered during the course:

  • Software-Based Variable Rate Shading in Call of Duty: Modern Warfare by Michal Drobot
  • Rendering the Hellscape of Doom Eternal by Jean Geffroy
  • From Ray to Path Tracing: Navigating through Dimensions by Emmanuel Turquin
  • The Technical Art of The Last of Us Part II by Naughty Dog team

The course consists of 2 parts:

  • Part I - Tuesday 25 August 2020 9 am - 12:30 pm PST |  Virtual Conference
  • Part II - Wednesday, 26 August 2020 1 pm - 3:30 pm PST |  Virtual Conference

Check the details of the course on its official website and register for the course and the event on the SIGGRAPH website.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Hardsurface Height/Alpha Vol.1
      by Jonas Ronnegard

      Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

      Error
      (2000-0001)
    • 150+ Hard Surface Prop Alphas
      by Mels Mneyan

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×