Mario Stabile in collaboration with FastTrack Tutorials has published a course that covers blocking out, cloth simulation, skin detailing, high poly creation, hair sculpting, and more.
Mario Stabile, a Senior Character Artist, has shared a new 13-hour game art tutorial that unveils the techniques a professional character artist uses when creating characters for games.
The developers of the course mention that it's perfect for intermediate artists with some expertise in 3D modeling tools like 3ds Max, ZBrush, and Marvelous Designer.
The core topics covered in the tutorials:
- Blocking out the character in ZBrush to set the basis and proportions
- Creating realistic cloth simulations in Marvelous Designer
- Creating the accessories and hard surface pieces in 3ds Max
- Detailing the character in ZBrush to achieve a lifelike result
- Using XYZ workflow to detail the face and skin
- Creating stylized hair in ZBrush using curve brushes
The hard surface modeling in this course will be done in 3ds Max, however, the techniques used are universal, and can be replicated in any other 3D modeling software. The organic and detailing will be done in ZBrush and the cloth simulation in Marvelous Designer. You'll start with the reference, then you'll create a blockout of the character in ZBrush. After that, you'll make all of the cloth simulations in Marvelous Designer and bring them into ZBrush to work on the details. Once that's accomplished, you'll switch into topogun to retopologize some of the blockout pieces and use them as a base in 3ds Max to create a clean high poly model. Finally, you'll jump into ZBrush one last time to make hair, detail the face using XYZ displacement maps, and detail the character to achieve eye-catching results.
The second part of this course is currently in the development. The mentor will explain how to turn the character into a low poly, UV Unwrap & Bake, and how to texture the character and create final renders.