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Creating Generic Materials for Immortals Fenyx Rising

Vincent Dérozier shared a post breaking down the production of the materials for Immortals Fenyx Rising. 

Vincent Dérozier, Lead Material Artist at Ubisoft, shared a post explaining the production of generic materials for the freshly released game Immortals Fenyx Rising. The breakdown includes all the maps for all 11 materials and the building process from start to finish of a few of them. 

Vincent described the initial goal with these materials and their core features: “Those materials had to be visually strong with reducing color palettes without being monochromatic to the point of being used in only one region. They are inspired by the painterly material art direction we had and greek lore so a lot of stones with no mortar, naive drawings, and porous surfaces like terracottas or granite. Some of those materials have been used as benchmarks during production.”

Vincent has been working on the Immortals Fenyx Rising development as a Lead Environment Material Artist and was responsible for planning assets workload, material visual identification for each god as well as worked together with the art direction team and guide the artists' team. Check out a full breakdown of environment generic assets and on the Hall of the Gods materials on Vincent’s page. 

Immortals Fenyx Rising is a new single-player action-adventure game from Ubisoft. In the game, you’ll get a chance to play as Fenix, a demigod, saving the greek gods and their homeland from the curse. Find more details on the game on the Ubisoft website.

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