The artist used Meshingun's Gothic Interior Megapack to create the environment.
Senior Lighting/LookDev Artist at Ninja Theory Pasquale Scionti impresses us once again with yet another grandiose scene. This time, the artist has created a fantastic gothic cathedral interior inspired by the Dark Souls franchise.
To create the scene itself, the artist utilized Meshingun Studio's Gothic Interior Megapack for Unreal, a recently-released asset pack that contains 400 unique and modular assets and prefabs. To rig the character, the artist used ASL4. As for lighting, Pasquale utilized Sun and Sky Lights with Volumetric Fog. The project was rendered and lit in Unreal Engine 5.
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