During the annual conference in North America, Tim Sweeney, founder and CEO of Epic Games, gave a talk. The SIGGRAPH Spotlight presents a live recording of the talk. Enjoy!
Kristian Kebbe talked about solo-development of his adventure game Lucent and talked about content creation, terrain, shaders, lighting, and more.
Epic Games revealed they’re launching a new studio located in Cologne, Germany.
Robust Resource for Filmmakers Includes Practical Tips for Every Department
Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans.
- Environment Art
- 3d art
- 3ds max
- environment art
- Epic Games
- Game Design
- game development
- Substance Painter
- Unreal Engine 4
Gabriel Enriquez allowed us to repost his amazing breakdown of an Earth Hologram created in UE4.
Epic Games acquired Houseparty, the synchronous social network that connects users face-to-face with family and friends.
Jean-Baptiste Sottile talked about his small realistic project Schooldesk reproduced from a photo in UE4.
Guillaume Tiberghien shared the essential tips on full character creation: philosophy, composition, texturing, posing, and much more.
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Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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