Ovie Mukoro explains how he created a dreamy windmill step by step and breaks down the texturing of the main parts of the design.
The company announced the relocation of the company headquarters.
Learn the details of using Houdini Engine in game engines and find out new features of the 2.0 beta version from Simon Verstraete.
Game Carnival hosted by Unreal Engine is opening next Monday. Attend the event to discover new UE4 projects and meet 80 Level.
Check out a cool character project by Tales da Rocha.
David Karis shared a breakdown of his sci-fi environment High Voltage made in Modo, Maya, and UE4.
Inka Sipola did a breakdown of her recent UE4 environment New Home and talked about modeling the buildings, texturing in Substance Painter, Designer, and Alchemist, and setting up final renders.
Viacheslav Bushuev talked about the issues artists might face when using ready-made assets and kits, the lighting setup in his recent 3D environment Demon Inside Me, and necessary steps for making a practical asset pack for sale.
Ben McDonald did a breakdown of his UE4 environment Lost Temple Ruins talking about the process of making the temple, rocks and foliage, and lighting setup.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterHow do you make/export low-poly versions from Fusion?·
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
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