Articles
Epic Games Acquires Cary Towne Center for New HQ
The company announced the relocation of the company headquarters.
Author
Daria Loginova
Published on
Jan 04, 2021
HIVE Talk: Simon Verstraete on Houdini Engine for UE4
Learn the details of using Houdini Engine in game engines and find out new features of the 2.0 beta version from Simon Verstraete.
Author
Ellie Harisova
Published on
Oct 29, 2020
Join Us at Game Carnival Hosted by Unreal Engine on October 26
Game Carnival hosted by Unreal Engine is opening next Monday. Attend the event to discover new UE4 projects and meet 80 Level.
Author
Daria Loginova
Published on
Oct 23, 2020
Glutton: Real-Time Character for Unreal and Blender EEVEE
Check out a cool character project by Tales da Rocha.
Author
Ellie Harisova
Published on
Sep 03, 2020
High Voltage: Hard-Surface Modeling and Lighting in UE4
David Karis shared a breakdown of his sci-fi environment High Voltage made in Modo, Maya, and UE4.
Author
David Karis
Published on
Jun 22, 2020
New Home: Modeling in Blender & Texturing with Substance Suite
Inka Sipola did a breakdown of her recent UE4 environment New Home and talked about modeling the buildings, texturing in Substance Painter, Designer, and Alchemist, and setting up final renders.
Author
Inka Sipola
Published on
Jun 04, 2020
Dealing with Pre-Made Assets & UE4 Lighting Tips
Viacheslav Bushuev talked about the issues artists might face when using ready-made assets and kits, the lighting setup in his recent 3D environment Demon Inside Me, and necessary steps for making a practical asset pack for sale.
Author
Viacheslav Bushuev
Published on
Jun 02, 2020
Lost Temple Ruins in UE4: Sculpting and Lighting Workflows
Ben McDonald did a breakdown of his UE4 environment Lost Temple Ruins talking about the process of making the temple, rocks and foliage, and lighting setup.
Author
Ben McDonald
Published on
May 28, 2020
Building Pine Flatwoods In UE4
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Author
Jonathan Holmes
Published on
May 25, 2020