thank u so much 80lv !
google.com/imgres?imgurl=http%3A%2F%2Fspiritwalkministry.com%2Fyahoo_site_admin2%2Fassets%2Fimages%2Fcs_2.219164821_std.jpg&imgrefurl=http%3A%2F%2Fspiritwalkministry.com%2Fcrystals_and_stones&docid=lk6sDMKahaB8eM&tbnid=NXOT-rV4vumsGM%3A&vet=1&w=224&h=224&bih=642&biw=1280&ved=0ahUKEwiLkfK-96TcAhWRJXwKHSErBXEQMwh1KA4wDg&iact=c&ictx=1 hope this img file works just copy in url bar I guess
Shader looks great, tho the normal on the top seems almost invisible. I really like this tho, I think I can use something similar for a jade statue. But I do think on top of this having a few pieces of geo inside your ice to create the look of cracks that light up at the right viewing angle would be a great touch. 1 last thing and this is more nit picky then anything id say the layer of cracks that seems to be a copy of the top layer beneath maybe just for that layer use your fernsel inverted as a opacity to make them disappear towards the edge of your geo. as for the geo cracks im talking like this, however this is a crystal rock mind you I think youll get my point https://www.google.com/imgres?imgurl=http%3A%2F%2Fspiritwalkministry.com%2Fyahoo_site_admin2%2Fassets%2Fimages%2Fcs_2.219164821_std.jpg&imgrefurl=http%3A%2F%2Fspiritwalkministry.com%2Fcrystals_and_stones&docid=lk6sDMKahaB8eM&tbnid=NXOT-rV4vumsGM%3A&vet=1&w=224&h=224&bih=642&biw=1280&ved=0ahUKEwiLkfK-96TcAhWRJXwKHSErBXEQMwh1KA4wDg&iact=c&ictx=1
Chinese VFX guru from The Netherlands has perfected the production of digital 3d human characters.
We hear a lot about photogrammetry today, and almost every day we see new amazing scans, that are almost indistinguishable from the real deal. With the advances in the capturing tech, many artists believe that soon there will be no need in realistic 3d sculpting. but what if you need to create a copy of a person, who died long time ago. Like Johan van Oldenbarnevelt – a Dutch statesman who played an important role in the Dutch struggle for independence from Spain (thx, wiki). Here’s where Mao Lin Liao comes to the rescue.
Mao-Lin is a professional 3D artist in the VFX and Game industry. He’s originally from China, but most recently he’s been living in The Netherlands. Apart from working with various clients (Guerrilla-Games and Triumph Studios) he’s doing a lot of personal projects. his speciality is hyper realistic character art.
You might have seen his works a while ago, when he released the first images of his character Alex. She looked a lot like Emma Stone to me, but it seems like the references were completely different. Alex was rendered in a very realistic manner, which actually helped her to get on to the pages for the Dutch Playboy magazine.
Currently Mao-Lin is working on the portrait of Johan van Oldenbarnevelt. He’s not only doing the sculpt and some intricate skin texturing. He’s also working on animation. Here’s a little glimpse of the way he animates the eye of the character. It looks absolutely sublime, if you ask me, and we can’t wait to see the final version of this project.