Digital Humans By Mao Lin Liao
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
Breda NL   23, Apr — 26, Apr
24, Apr — 27, Apr
Vilnius LT   3, May — 5, May
Los Angeles US   10, May — 11, May
Latest comments
by Cgiles
6 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
11 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
23 hours ago

check my website for the latest tips - always updating with new content!

Digital Humans By Mao Lin Liao
8 June, 2017
News

Chinese VFX guru from The Netherlands has perfected the production of digital 3d human characters.

We hear a lot about photogrammetry today, and almost every day we see new amazing scans, that are almost indistinguishable from the real deal. With the advances in the capturing tech, many artists believe that soon there will be no need in realistic 3d sculpting. but what if you need to create a copy of a person, who died long time ago. Like Johan van Oldenbarnevelt – a Dutch statesman who played an important role in the Dutch struggle for independence from Spain (thx, wiki). Here’s where Mao Lin Liao comes to the rescue.

Mao-Lin is a professional 3D artist in the VFX and Game industry. He’s originally from China, but most recently he’s been living in The Netherlands. Apart from working with various clients (Guerrilla-Games and Triumph Studios) he’s doing a lot of personal projects. his speciality is hyper realistic character art.

You might have seen his works a while ago, when he released the first images of his character Alex. She looked a lot like Emma Stone to me, but it seems like the references were completely different. Alex was rendered in a very realistic manner, which actually helped her to get on to the pages for the Dutch Playboy magazine.

Alex looks absolutely amazing. Almost like a real person, but a trained eye can definitely see the catch.

Currently Mao-Lin is working on the portrait of Johan van Oldenbarnevelt. He’s not only doing the sculpt and some intricate skin texturing. He’s also working on animation. Here’s a little glimpse of the way he animates the eye of the character. It looks absolutely sublime, if you ask me, and we can’t wait to see the final version of this project.

If you are interested in more of the Mao-Lin’s work, make sure to follow him on Twitter and Instagram. He’s always posting some amazing stuff there.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz