Doggo "Rolo": A New Tech for Cinematic Lighting & Rendering
Infinite-Realities presented a new tech that combines their scanning pipeline with Inria's 3D Gaussian Splatting method.
Infinite-Realities, a software development team known to many for producing top-of-the-line motion scanning systems and digital humans, has recently showcased Doggo "Rolo", a new mind-blowing technology for cinematic lighting and rendering.
According to the team, the tech was set up by combining their in-house scanning pipeline with 3D Gaussian Splatting for Real-Time Radiance Field Rendering, a rendering method recently proposed by Inria that leverages 3D Gaussians to represent the scene, thus preserving desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.
"IR's AeonX capture system has been designed to capture 'Spatial' memories for the future," comments the Infinite-Realities team."We've built on a custom version of Inria's Sibr viewer to handle the playback of our multiple processed 4D frames. Our next goal is to optimize the player to be multi-threaded to improve performance over 60fps. GS has reignited our passion for 3D/4D scanning. Thank you to the team at Inria."
In the future, the IR team plans to share "more content" related to the tech, so we highly encourage you to visit the team's Twitter page so as not to miss any future updates.
In the meantime, you can also access the original reference implementation of the"3D Gaussian Splatting for Real-Time Radiance Field Rendering" method via Inria's GitHub.
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