To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..
Well that's a lot of hats !
So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.
Blizzard is looking for a talented environment modeler with a focus on architecture/level art, who can develop cool stuff for Overwatch.
The lucky chosen one will closely work with concept, environment and level design team to create levels that are both gameplay-oriented, beautiful and consistent with the handcrafted art styles that our games are known for. There’s a test to do and you need to provide a portfolio. And don’t forget to add your 80.lv interview for some extra trustworthy impression. Needless to say, that this is a dream opportunity. Working on such a massive game as an environment artist will help you to get to a whole new level in your career. They don’t mention the visa on the application page, but it’s safe to assume you have to have a permission to work in USA.
- Use concept art inspiration to create game assets that make our world come alive.
- Use next-gen materials and pipelines to forge assets for use in the game engine.
- Iterate on level art and layout with designers via prototyping and group critiques to improve look and gameplay.
- A minimum of 3 years’ experience in game development as an artist specializing in level art/architectural modeling
- Exceptional understanding of next generation asset creation pipelines and tools
- An exceptional understanding of form, shape, structure, and silhouette
- Superior eye for light, shade, color, and detail in creating texture maps
- Passion for level design
- Self-motivation, good communication skills, and a great team-player attitude
- Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design
- Proven problem-solving / prototyping ability
- Able to effectively collaborate with game designers and programmers
- Understanding of the visual style of Blizzard games and a passion to push it to the next level
- Experience in creating visual designs that support gameplay oriented goals
- Experience with BSP level design
- Skill in one or more related disciplines – lighting, VFX, or concept
- Have shipped AAA PC or console titles as an environment/level artist.
- Good technical chops and the ability to quickly master new pipelines and tools
Submission / Portfolio requirements
- Cover Letter is required
- Portfolio demonstrating relevant artistic skills required
- Only online artwork submissions will be accepted (e.g. website, blog or online album)
- Must be willing to complete an art test if requested to do so