The DNEG team has released an enormous breakdown of visual effects made for the 2021 movie adaptation of Frank Herbert’s Dune.
DNEG, a British motion picture visual effects and computer animation studio, has released an in-depth breakdown of VFX in the 2021 movie adaptation of Frank Herbert’s novel Dune. In this breakdown, the team shared never-before-uncovered insights about how visual effects helped to create the immersive cinematic experience. The speakers are DNEG's Overall VFX Supervisor Paul Lambert, VFX Executive Producer Janet Yale, VFX Supervisors Tristan Myles and Brian Connor, and Animation Director Robyn Luckham, as well as VFX and Animation Journalist Ian Failes serving as the moderator.
Over the course of one hour and forty minutes, the team explained a variety of Dune-related topics, including the usage of sandscreens, sand-colored brown screens, instead of greenscreens to help the editing team create the right atmosphere.
The team has also explained how Dune's ornithopters, aircraft that fly by flapping their wings, were created.
Robyn Luckham also explained the working process behind the movie's version of iconic sandworms, explaining the techniques that were used to create the monstrous harvester-eater.