Bit Reactor's ambitions are pretty strong – the studio is intended to win Game of the Year, according to Foertsch. "We expect to go head to head with Halo or whoever is out there, just like we did in 2012," said Bit Reactor's CEO. Currently, with the opportunity of cross-platform playing, the studio has the advantage Firaxis didn't have ten years ago. "We're super interested in cross play and being able to play the game on as many different platforms as possible, but right now, we're really focused on nailing the console experience and PC experience," said Foertsch.
Greg Foertsch was a member of the Firaxis Games team for over 20 years with 14 years spent as the studio's senior art director. He worked on such projects as Sid Meier's Alpha Centauri, SimGolf, Civilization 3 and 4, Pirates!, and the first two parts of XCOM. Foertsch left Fixaris in 2018, for a while, he worked in Romero Games and currently is starting up his own studio.
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