

The team's goal is to rebuild every single mechanic to feel similar to the base game, but also change some things and enhance the original project using new possibilities. For example, the team plans to upgrade the game's interface. Source 2 includes tools to automatically import and convert Source 1 assets into Source 2 and they have converted the original maps, materials, models, and particles, but they will also have to fix a lot of assets manually.
Source 2 relies on PBR instead of Phong Shading so the original materials will be remade in Source 2 for a new fresh look. You can learn more about the project here.
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