hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Jaakko Saari shared a wonderful little plugin, which will help you conquer heightmap for rocky materials.
Good rocks are like money or good health. You can’t get enough of them. Making rocks just got a little easier, thanks to the wonderful work by Jaakko Saari. He uploaded a free heightmap generator for Substance Designer. Both .sbs and .sbsar files are included.
It gives you easy controls for creation of variety of rock shapes instantly. You could blend them together for more advanced things materials. It’s a wonderful tool, which can quickly help you build amazing rock materials.