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Full Upper-Body Biomechanical Model Learned To Reach With SCONE & Hyfydy

Thomas Geijtenbeek shared a new update.

Back in October, we shared a real-time interaction implementation using SCONE and Hyfydy, two unique tools created by Thomas Geijtenbeek. The developer recently shared the first update of the year, revealing that the full upper-body biomechanical model can now reach for objects not only behind, as shared in December, but with full freedom of movement.

With SCONE, you can optimize musculoskeletal models to achieve specific tasks based on high-level objectives, while Hyfydy provides accurate, high-performance biomechanical simulation. According to Thomas, this model features 35 degrees of freedom, 120 musculotendon actuators, and full contact geometry. Simulations are run at approximately 20x real-time speed, with no motion data utilized.

Below, you can check out some other cool demos previously showcased by the developer:

Learn more about Hyfydy and SCONE, and follow Thomas Geijtenbeek on X/Twitter page for more updates. Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    Could vasculature be added? if during movement, bones impinge or hit vasculature, it could be part of training to not do that.

    0

    Anonymous user

    ·3 months ago·

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