INSYDIUM has released Fused 2023.3 – the latest version of its Cinema 4D add-ons.
NeXus, its GPU particle and simulation system, now supports data mapping so you can create custom data maps to control various parts of any modifier. Its new features include:
- nxAvoid - Changes particle direction to avoid other objects in the scene. It can also be used to freeze and kill particles, once an object is detected.
- nxFlock - Mimics the behaviors and reactions of creatures within a flock, with particles interacting with each other and reacting to stimuli.
- nxInfectio - Simulates growth patterns. It is modeled on the idea of an infection spreading from one particle to another, but you can use it for any kind of growth.
- nxQuestion - Completely redesigned with advanced coding logic integrated into an object-based hierarchy system.
- nxUpres - Interpolates the properties of source particles to destination particles. Using a low-particle count source and a high-count destination creates a form of ‘upscaling’ or ‘upresing’.
- nxWave - Generates a velocity field that can create rolling waves within your fluid simulations.
The nxQuestion tool enables the triggering of effects from particle and scene data. You can infinitely layer up questions and actions in a logical workflow, making complex scenes easier to build and manage. INSYDIUM added a loop layer to make particles return to their original position.
The Taiao procedural plant animation system received an overhaul improving its speed. The new tools include toFlower, a fully procedural layer-based flower system, toLeaf, a new procedural leaf generator, and Modifier stack, which adds modifier layers with fields support to control the plant parts. New procedural selections were added to each layer.
New Modifiers:
- Aim - Use custom objects or upvectors to aim any part of the plant.
- Displace - Use shaders or textures to displace the mesh of Trunk, Branch, Leaf and Petal layers.
- Forces - Updated forces, layer-based per part options, new layer weight spline. Forces now support deforming leaves new options “Curl”.
- Growth - Updated growth system, now fully layer based per part with fields support. New growth animation options for keyframed data.
- Profile - Use a custom spline to set the profile of Trunk and Branch layers.
- Texture - New distribution method, use textures and shaders to distribute Branches and Leaves.
TerraformFX, INSYDIUM's terrain generator, also got some improvements:
- tfFold Handle support - Viewport handle to comfortably manipulate the fold levels, with simple visualization to indicate the fold direction.
- tfFormula - Use formulas for the generation of abstract animated landscapes.
- tfLightRig - New light rig built into tfTerrain object.
- tfRiver - Create procedural river systems with splines or fully procedural Perlin worms.
- tfTrace - New operator that uses ray tracing to incorporate scene geometry into the TerraformFX height field.
- Distribution Curve - Create custom clone distribution along the road spline in tfRoad.
- GradientUV Shader - Map colors to the terrain surface, based on any data from any operator.
- Preset terrains - Mountain, Valley, Island, Canyon and River.
- Randomize Terrain - New command to randomize and store the settings.
- Road Material - Create center line material in tfRoad.
- Subdivide Bottom - Option within tfTerrain, construct the bottom face using a subdivided plane.
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