The artist also utilized Geometry Nodes to set up the holographic display.
3D Artist Sabrina Garcia, whom you might remember for showcasing highly-detailed 3D recreations of Nintendo's original Game Boy and Game Boy Color and an incredible analog CRT display animation, impresses us once again with an incredible new piece.
This time, the artist showcased a stunning Blender-made futuristic mecha cannon animation, depicting the sci-fi turret "doing some live fire tests". Additionally, Sabrina utilized the software's Geometry Nodes toolset to set up a little holographic display on the cannon, which shows the amount of ammo available and displays a warning sight when the gun is overheated and requires a few seconds to cool down.
We highly recommend visiting the artist's Twitter, Instagram, and ArtStation pages to check out more of Sabrina's amazing Blender-made works.
Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.
Keep reading
Earlier projects by Sabrina Garcia