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The Delicate Process of Localizing Disco Elysium

24 June 2021 - The Head of Translation Services at Testronic Manuel Verdinelli told us about the intricacies of localizing one of the most text-heavy video games of all time – Disco Elysium, talked about the challenges during the production, and gave a piece of advice for aspiring translators.

#Interviews#Video Games#Game Design#Game Interface#Localization

Skyforge: Porting a Game to Nintendo Switch

26 May 2021 - Project Lead at Allods Team Dmitry Lisichkin told us about porting a technically complicated MMO to Nintendo Switch and discussed limitations that their team faced.

#Interviews#Video Games#Game Interface#Porting

A Look Into Game UI: From 1960s to the Present

28 July 2020 - We're taking you on a journey through game interfaces of the past and present: from Spacewar! and Pong to Shadows of Tomb Raider and Detroit: Become Human, see how games' UI evolves and changes and what the future might hold for us.

#Gamedev#Video Games#Game Design#Game Development#UI#Game Interface#UX

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