If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
play game happy wheels
Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Games Network presented the results of its new survey. It appears that only 15% of players are going to buy any of the VR platforms in 2016.
VR is one of the top trends of games industry as of today. Gamers can already choose from a variety platforms: Oculus Rift, Vive and PlayStation VR. Still there appears to be little demand – out of 13,000 respondents who answered, only 15 percent actually said they intend to get their VR headset this year, with 60 percent flat-out saying they would not consider a purchase.
Price might be the case, ranked most important by almost 32 percent of gamers. Gamers will have to spend $600 and $800 for the Oculus Rift and Vive, respectively. PlayStation VR’s price is yet to be discovered.
It worth mentioning that 75 percent of respondents were the ones owning a gaming PC, who are said to be the target audience of VR-oriented companies.